AI Insights · Timothy · July 2024
Top Down Games Performance in Finland Q2 2024
Explore the performance of top down games in Finland during Q2 2024, featuring apps like Squad Busters and Brawl Stars. Discover download, revenue, and active user trends.
During the second quarter of 2024, the top down games category saw varying performance across different apps in Finland. Below, we break down the key metrics for the top five games, drawing insights from Sensor Tower data.
Squad Busters by Supercell showed significant fluctuations in revenue and active users. Weekly revenue peaked at approximately $42K in late April, then experienced a general decline, ending June at around $11K. Downloads saw a huge spike in the week of May 27, reaching about 28K, but by the end of June, downloads had decreased to around 4.6K. Weekly active users surged to over 66K in late May but dropped drastically to approximately 2.3K by the end of June.
Block Blast! from Hungry Studio experienced a steady increase in downloads and active users. Starting April with around 4.3K downloads, the game saw a consistent rise, peaking at approximately 12.5K in the last week of June. Weekly active users also grew steadily, starting from about 35K and climbing to over 52K by the end of the quarter.
Supercell’s Brawl Stars maintained robust revenue figures, beginning April with around $115K and seeing a minor dip mid-quarter before recovering to approximately $110K by the end of June. Downloads, however, showed a declining trend, starting from about 9.6K in early April and ending at around 4.4K in late June. Weekly active users remained strong, hovering around the 400K mark throughout the quarter, with a slight dip in June.
Teen Patti Gold-Poker & Rummy, published by Moonfrog, showed modest performance in Finland for Q2 2024. Revenue remained relatively low, peaking at around $107 in early April and fluctuating slightly before ending June at about $52. Downloads varied, starting at around 3.3K in April, peaking at 4.8K in early June, and ending the quarter at approximately 3.5K. Weekly active users saw a slight decline, starting from about 48K and ending at around 42.5K.
Lastly, Whiteout Survival by Century Games Pte. Ltd. experienced stable revenue and a gradual increase in active users. Weekly revenue started at around $21K in early April and saw an upward trend, concluding the quarter at approximately $25K. Downloads also showed a positive trend, starting at about 1.8K and increasing to around 2.8K by the end of June. Weekly active users grew from around 8K to approximately 10.6K over the same period.
For more detailed insights and comprehensive data, visit Sensor Tower.